Brad Hyatt:
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A long time friend, Brad and I were the original incubator for this incredible undertaking. We each worked feverishly to get that first prototype done. We'll always look back and laugh as we remember doing the two worst jobs: for him, it was tile cutting, and for me, it was "graphic design" on Microsoft Paint. Yikes...
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Aaron Leech:
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Aaron works as a comic book inker; so in other words, he's a professional artist. From the very first moment we met, Aaron has volunteered to do ALL the artwork for The Bermuda Crisis. Who makes that kind of commitment?! I'll tell you who- the good people of the world, and everyone's grateful for Aaron's contribution. If you like his work and would like to see more, join the mailing list.
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Family & Idaho Friends:
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When you have that first prototype of your little bundle of joy, it never is right on in the beginning. As you can imagine, it goes through face-lift after face-lift: rules are changed, looks are modified, and on and on. You can't just rely on your own biased opinion, and that's where these guys come in. Thanks to everyone who went through trial games of the first BC and had to endure my critiquing and perfectionism.
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Brian Olsen:
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Here's a friend that got involved on a much higher level than those just mentioned. With that same gaming spirit Brad and I possess, Brian stepped in and helped in a big way with not only testing, but creation as well. He helped co-create the original BC:DD. Hopefully we'll all see his influence in the future on up-coming games.
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Jill Overmyer:
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Jill was incredibly helpful towards the end of the original game. She helped by doing the final edit of this original edition of The BC. It's a good thing too, or else my bestest english wood haf 2 doo... and what a disaster that'd be!
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Rob Seater:
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Rob was my go-to guy when the BC:DD was with CGF. He spent a lot of time helping tweak the game, including a lot of the math, making sure everything was balanced (I suppose it helps that he graduated from MIT). A firm believer in the game from the beginning, I definitely owe him my gratitude.
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Evolution Games & Michigan Friends:
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These little rascals came in at the tail-end of the testing for the BC:DD. People like Alex, Ed, and Nick gave me some great ideas during their games that you'll certainly see when you play. Also, I'd like to thank Mike for encouraging me to finish the game and allowing me to showcase it at Evolution Games.
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